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Katia, a young farmer, leads a quiet and peaceful life in the remotest corner of the Kingdom of Phoenix.

On weekdays, she diligently works on her beloved aunt's farm, while on weekends she brews cider and strong beer.

One day, the high priestess of the goddess-shepherdess arrives in the small border town and heads straight to Katia.

What could bind such different girls? The answer is simple: care for the younger half-sister.

Despite Katia being a bastard, renounced by almost her entire family, and Leah being an influential priestess with the title of countess, the sisters manage to maintain a close relationship.

However, as soon as they reunite, an event occurs that turns the peasant girl's life upside down.

A huge monster invaded the city, and only thanks to the powers of the High Priestess, the monster was defeated.

Unfortunately, victory comes at a terrible price.

The wounded monster kidnaps the battle-weary priestess and retreats into the depths of the dungeon.

What will an ordinary girl, who has devoted her life to growing zucchinis and tomatoes rather than training with swords and magic, do in this terrible situation?

Without wasting any time, Katia sets off in pursuit.

All she has is a strong and resilient body, hardened by hard work, heavy fists trained in street fights, and an oath to save her sister.

An oath sworn not in the blood of the Hawk family, but in the blood of her long-dead mother, a troll warrior.

https://www.patreon.com/tentaclessanandart

Updated 20 days ago
StatusIn development
PlatformsWindows, macOS, Linux
Rating
Rated 3.8 out of 5 stars
(25 total ratings)
AuthorVVTS
GenreRole Playing, Survival
Tags2D, Erotic, Fantasy, Female Protagonist, Pixel Art, RPG Maker, Tentacles
Average sessionA few seconds

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Click download now to get access to the following files:

Katia and Dungeon quest!(eng) v 0.12 win.zip 934 MB
Katia and Dungeon quest!(eng) v 0.12 mac.zip 963 MB

Development log

Comments

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The project is very interesting, but I have some observations to make for you to consider in future updates:

- There are bugs in most areas that sometimes make them inaccessible or difficult to load, making the player leave a scenario to enter the same scenario;

- The mechanics are not very intuitive, especially when using skills, so the player often doesn't know how to use them;

- There could be some type of marking on the map showing where the objective of the missions is, this would prevent the player from getting lost in areas of the map;

- Finally, I would like to know better what those symbols next to the hud of the character's life are, are they skills? Attributes to customize each player's playstyle? Extra points to be invested?

Furthermore, the project has a lot of potential. Keep up the good work!

(+1)

Thank you! I'm working on some of the things you listed.

Five activating attributes:

This is something between characteristics - skills and event activators.

Clicking on an attribute will briefly activate its inherent skill and allow you to interact with events associated with that characteristic.

One click minus one point of the selected characteristic.

Sleep restores quantity.

(I'm working on a normal game guide on Katya's mechanics)

Thank you for your attention, a guide can really help players to better understand the game's mechanics! I will eagerly follow the next updates :)

on pc tried to extract files after download and a number cant be extracted namely credits and the application itsel

Perhaps you need a different archiver. Someone has already encountered this problem and it helped.  

a different archiver?

Hello,
I've been playing this game for a bit now and so far it's a very good experience but i've ran into a bit of a brick wall. 
How are you meant to enter the fort?
Because no matter what i do i am unable to get in and the only other pluasible thing i can find to do that i have not done already is to try and kill the undead outside the tower and i am nowhere near strong enough to do that. 

(also i don't know if this is a bug but PLEASE, lower the chance of the mushroom person and girl fucking, I JUST WANT TO SLEEP in the mushroom village and recover stamina lmao)

You don't have to kill all the undead under the tower.

Two of the zombies can be peacefully negotiated with (with certain actions).


To get a good night's sleep in the mushroom camp, you need to see not two, but three options.

(Just hit the quit button and try again).

How to get into the fort:


I am enjoying it, but I have two problems...

First, how do I get back to the first forest area from the fishing village?Second, how do I proceed with the quest Moira`s Courier?

(+1)

1 Well, you need to exit the village (the exit next to the inn is guarded by the hobgoblin Anchor.

Go to the edge of the bridge, if you have a pass (which Moira gives when you take the quest), you will jump over the water to the exit.

Once you are in the entrance location to the village, just walk in the opposite direction.

The next location will automatically be the location in the forest.

2 You need to go back to the forest entrance (the bridge with the Baron event).

Meet the goblin and return to the village.

Thank you.

I tried to meet the goblin but that part of the forest isn’t there. I also tried in a new save and it didn’t spawn again.

(+1)

After you have activated the quest and returned to the beginning of the forest, go to this trigger.

(+1)

so far i get that english is not your mother's tongue.
some things cannot be translated word for word, as some sayings are only common within the original language and don't make much sense or feel odd in the other.
it is like you understand what the author wanted to say, but it is not been said in the way a native english speaker would say it.

(+1)

The editing of the text is ongoing and I expect that in version 0.7 I will have edited 90% of the text to an acceptable level.

(Hopefully then the text will become more readable).

downloading 0.7 now. looking forward to playing soon

Show post...

Why dont you make a game with a male player that goes around fucking monster girls. That shit would make hella money. DOn't you want to do this full time 

(+10)

Well,

honestly, I just like making games where the main character is a girl or a futa girl.

I'm not going to say that money isn't the main thing, money is a great incentive,

but still, I make games that I like.

As for the male protagonist:

There will be at least one company in Battle Sisters where the

the main character is a rugged and brutal Praetorian. 

Don't I want to start a new game where the main character is a guy?

I want to, I have two scripts that I sketched out a couple of years ago.

I also want to start five or six more games where the main character is a girl or a futa girl.

And I often have to remind myself that I'm already doing two games and that I'm not always on schedule as it is. 

Hopefully, when the opportunity arises, I can still do a trial version of a game where the main character is a guy and see how it goes,

but that's not likely to happen anytime soon.

Show post...

I guess youll have 5 or 6 more games where you put hundreds of hours in just to have no one play them or pay for them. Maybe if you hated men less you might make more 

(+6)

It seems to me that hatred is a feeling that should not be thoughtlessly attributed to other people.

As for the rest, who knows, anything is possible.

In any case, thank you for your sincere concern.

(+2)

dear developer, that guy is merely a random schizo with a weird complex in his head. just ignore the schizo and move on.

(+5)

Jeez dude if you want a dude having sex with monster girls so bad, go play one of the hundred rpgm games or unity games out there. If they wanna make good games that they want, then leave them. I'm sure they'll get more people to play eventually. Just a matter of time. :D

It seems interesting, i will keep an eye

The story is interesting, art is nice, cannot wait for you to add more stuff and what else you gonna add

However, there is one critic that I have:
You really can't prepare for a battle. Granted you can use Perception to get materials and health items, but need stamina to do so. Mabe let the player keep the perception perk in the area he/she is in and then make it disappear when they enter a new area. 

Well, if you consider that in version 0.1.30 on renpy

each action spent one unit of stamina, then now the level of difficulty decreased slightly ;)

Well, waterfalls to replenish stamina are pretty common so that never was a problem in my experience.

I do think that it's hard to prepare for battles when using perception, I've been killed by rats more often than by zombies because of that. Fully buffing yourself just to find a rock with gameplay tips becomes frustrating after a while. Maybe adding a little prompt before investigating with perception to know if a battle could happen.

Do you have social media other than patreon where I can follow your work?
I also really liked the art.

I can tell you that using charisma in combat would be about the same as you suggested.

As for social media, I'm still thinking about that possibility.

The game is great, I really like the direction it's going.
In future updates I would like to see continuation for the zombified quest, more things to do in the mushroom camp and more events if you are defeated by goblins.

The battle system is great, you need to prepare before attacking if you want to have a chance, but the introduccion to the battle system is lacking.
A better in game explanation on how to survive would make the experience easier.

Also, this is a erotic game so it would be greatly appreciated if a way to revisit erotic scenes is added to the game. Some ideas that come to mind are, a recollection section (very common in hentai rpgmv games), or maybe dreams when you go to sleep.

An option to easily trigger a erotic scene would be nice too, something like using charisma to seduce an enemy would be great, another way to add it to the game could be an option to masturbate when you go to sleep.

I really liked the game and I will be waiting for future updates.

Can you tell me how to defeat monsters? It takes too much time for me to grind one to death. There's still some luck.

(+1)

Well,

If you are attacking.

then activate all skills before attacking (so far there are 3)

Strength (increases damage) 

Dexterity (gives you a chance to dodge and counterattack)

Perception (gives a chance to dodge and deal critical damage).

Weapons also give an attack bonus.

Remember that skills last 1-3 rounds.

If you are attacked:

Sorry, sire, but at the first levels the chances of winning

are minimal.

Imagine you are a strong but unprepared girl, in a dark cave you encounter...

zombie,

It has no sense of fatigue, no perception of pain, no concept of kinetic energy... 

and preservation of the body after recoil.

I bet you'd rather run away than attack him with a battle cry and a knife.

Also, many enemies have a simple but individual logic

combat. 

( Like the old version on renpy, the game will have a hardcore bias )

Every time I try to challenge zombies, I keep dying :)

There are no new weapons in this version. I can only start with a goblin with mushrooms. I can't even beat a mouse:'(

(+1)

In future versions, there will be some resources that will make it easier to fight this or that enemy.

This version is very difficult for me. :-)

The protagonist is too easy to die. The most fragile protagonist in the world, the game is still very good :)