Battle Sisters v0.5.9



 v0.5.9

● Continuation of the events related to the witch and the fairy

New sex scene

● Continuation of events related to the hill of flesh and the prisoner.

New sex scene

Four event options.

● Continuation of the Fairy Paths in the Shadows event.

Teleports you to the quest objective.

● Continuation of the Swamp Marauders event.

New enemies

New scene with defeated warriors

● Continuation of the "One-Handed Wanderer" event.

symbiote rose

● Finalized the ending of the dialog in the "Shepherd and Stubborn Futanari" event.

● Finalized the "Sisterhood Inspection" event.

Visual edits.

● Refined the "Ceiling Monster" event.

Redrawn futanari.

Added the ability to send a slave girl.

● Work continued on the "Slowly Changing Kentari" event.

It will now point to a hidden event - the location after healing (in development).Monster Hand

A marker will appear on the global map

Added the ability to send a slave girl to the warehouse in the basement for collection.

5 locations - events.

● Fixed a bug where the she-wolf heals enemies instead of herself

● Fixed a bug with the display of some organs in Flower's company

● Partially fixed text.

● New lines of text, new dialogs.



v0.5.5

Note: this version is essentially a transfer of the game to a more updated version of the game engine.

● Project transferred from RPG Maker MV to RPG Maker MZ

● Quick Battle (under development)

● Several new visual battle scenes

● The standard battle interface has been redesigned to make combat more convenient. 

(The standard interface in RPG Maker MZ took up half the screen).

● Minor improvements and fixes.



v0.5

Several events related to Blossom's overabundance of biological waste have been completed. 

limit 15

Completed several events involving an overabundance of contaminated flesh in Blossom's body.

limit 25

Both the first and second events can now be helped by an organ: the Swordtail

(will help in the most unpleasant events)

Fixed a bug where you could get tentacles from hound bodies instead of members.

Medicines now slightly destroy infected flesh in a monster's body.

You can now see visual scenes when you click on units (including slave girls).

Done!

Now when a unit member dies, they disappear instead of being left hanging as a useless appendage.

Now when a squad member dies, you can regenerate them with your units.   (If there are no resources, regeneration is not possible.)

The Force Crisis is ready!

(More precisely, its initial, trial version).

Small fixes


v0.4.5

Interactive monster menu 

10 new organs:

Each of the organs is unique in its own way.

1) Primitive Brain: Very necessary for the completeness of the game. 

Allows you to search for new organs in some species.

2) Eyes: So far only needed in one place (the event with the chase of the girl), but you can do without them.

Logic works, but doesn't create the necessary events yet.

Increases the damage from crits.

3) Layer of Grease: Turns food biomass into normal biomass.

4) Tentacles: Now needed for hunting and holding girls.

Also became more dangerous in combat.

5) Tentacle Dick: Without it, tentacles won't help you at this stage.

Helps you dump your life essence.

6) Tentacle Sphincter:

Necessary for interacting with biological objects.

The other four, so far, mostly act as additional boosters and weapons.

IMPORTANT.

The organ must be set to activate!

Added a couple of new events.

Improved some events

Improved system for extracting resources from corpses (if you have brains).

The exception is the event with the remains in the swamp.

To make the game a little easier.

Six elaborate sex scenes:

A girl hunting scene in the woods:

2 options.

In the first option, you need tentacles and a cock with tentacles for the full scene.

In the second variant, you need tentacles and a tentacle sphincter.

Same algorithm in the other two variants.

Tweaked the faces a bit.

Ability to choose one of the three organs for the flower at the beginning of the game.

A quick start for the Wolfie with the ability to resolve the conflict with a kind word.

A lot of little things.



v0.4

Events on the moors: 

Changed from 20 to 30

Events in the swamp forests:

Changed from 18 to 27

Swamp and forest camp events: continued

single digger event: continued

new event after the death of some monsters

(worm, devourer)

new healer event

new event on slavery.

new event in the village.

v0.3

The first improvements to the combat system are complete.

More than twenty combat skills for heroes and enemies have been installed.

Skills now have a limited number of uses,

this will make the missions more complex and more strategic.

Twenty-nine new art scenes, for each skill used.

v0.2

Cocoon Event.

Developed the first block of logic "Biomass Transformation"

the ability to create different resources of the monster's body,

for future creation of new organs, fighting body parts and the like.

The "Hound Hunt" scenario is complete.

Worm Hunt scenario completed

Ability to get resources from bodies (so far only the worm, the hound and the fallen)

The first development of monster evolutionary logic,

You'll be able to pump up the stats a little bit, without

visual changes.

(after the second improvement there is a sketch of the first evolution with worm and hound genes)

The real opportunity to beat someone,

will only appear after the first two improvements.

Files

Battle Sisters v0.3.zip 675 MB
Sep 02, 2022

Get Battle Sisters (v0.5.9) +18

Download NowName your own price

Leave a comment

Log in with itch.io to leave a comment.